Warehouse 51, designed by Bruno Faidutti, Sergio Halaban, and Andre Zats, focuses mostly on a closed-economy auction. The game is essentially a series of auctions where players try to accumulate sets to score the most points at the end of the game.
Help Buddy the Elf find his dad in Elf: Journey from the North Pole by laying a loopy route from the North Pole to New York City. Play path cards to the board and move Buddy along its crazy curves. Lead him toward your secret goal landmarks along the way to score points. The player with the most points when Buddy the Elf finds his dad wins!
Pair em up! Game. In this game of speed, be the first player to pair up identical socks using the cards in your hand. The laundry basket will give you some help, but watch out for the nasty clothes dryer! Be the first player to get rid of all your cards and win the game! This game of speed will arouse laughter and fun among the entire family.
Where common knowledge becomes entirely inappropriate. The award-winning party game is back – with bad manners and an oversized martini. Anomia X pokes a stick at the underbelly of society, and the results are decidedly NSFW! Think about it – our minds are just brimming with all sorts of questionable information. While it’s easy enough to think of a rum cocktail, a lubricant, or a celebrity train wreck, you’ll find that your brain works a little…*differently* under pressure. Anomia X is simple. Players flip category cards until the symbols on two players’ cards match. Matching players race to give an example of the category on their opponent’s card. Sounds easy, right? Think again. Wild Cards create unexpected matches, and even losing a card can set off a chain of cascading face-offs. Pay attention, it could be your turn at any time – and with Anomia X you never know what the cards have in store!
The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.
It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are “traps”, it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.
You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can’t say. Because both teams are simultaneously preparing secret traps for each other, words that you can’t use. And further you get, the more trapwords you might expect.
The Resistance redefines social deduction – everyone plays till the end of the game Your ability to lie to your friends and know when they are lying to you is critical to win Not for the faint of heart, or slow of mind – but if you are quick on your feet you’ll be proud of your hard fought victories 5 to 10 players, 30 minute playtime