Deckscape: The Fate of London is the second title in a series of cooperative games inspired by real escape rooms in which a group of people is “trapped” inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.
It’s a mystery at Hogwarts with CLUE: Harry Potter. A fellow student has seemingly vanished from the famous School of Witchcraft and Wizardry – and it is up to you to solve the mysterious disappearance. Playing as Harry, Ron, Hermione, Ginny, Luna or Neville, you must try and discover who did it, WHAT spell or item they used and where the student was attacked. Move around Hogwarts making suggestions…but watch out! Wheels on the board will keep changing revealing secret passages, moving staircases or even the Dark Mark! Protection from the Dark Mark comes from the spells, allies and items provided by the Help Cards. When you’re sure of your facts go to Dumbledore’s office to make your accusation and win the game!
The Harry Potter Codenames is a fun, easy-to-learn, cooperative word and picture deduction game. Designed for hours of fun, players are designated to help their teammates locate secret agents, which are concealed among Harry Potter references.
Warehouse 51, designed by Bruno Faidutti, Sergio Halaban, and Andre Zats, focuses mostly on a closed-economy auction. The game is essentially a series of auctions where players try to accumulate sets to score the most points at the end of the game.
Pair em up! Game. In this game of speed, be the first player to pair up identical socks using the cards in your hand. The laundry basket will give you some help, but watch out for the nasty clothes dryer! Be the first player to get rid of all your cards and win the game! This game of speed will arouse laughter and fun among the entire family.
The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.
It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are “traps”, it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.
You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can’t say. Because both teams are simultaneously preparing secret traps for each other, words that you can’t use. And further you get, the more trapwords you might expect.
Bunco is a social dice game, traditionally played with 12 players who are divided into three tables with four players at each table. But really, almost any number can play. (If you have a number of players that are not divisible by 4
These are the Bunco basics:
A game of Bunco is played in two to four sets, with six rounds in each set.
A player at the head table rings a bell to signal the beginning and end of each round.
During the game, players at each table take turns rolling three dice to try and earn points. All tables play simultaneously.
During each round, players attempt to roll the same number as the number of the round (for example, rolling three 3’s in Round 3 would earn the player points).
For every number rolled that matches the round number, one point is awarded to that player.
A player keeps rolling until they score no points. The scorekeeper then records the score they earned onto the table tally as the temporary team score. Then the dice are passed to the player on the left.
When the head table has earned 21 points, the round is over. The head table rings a bell to signal that the round has ended.
At the end of every round, players change partners and/or tables.
At the end of a game, there are typically multiple “winners.” The player(s) with the most Buncos, wins, losses, etc, may earn prizes for their successes.
The Resistance redefines social deduction – everyone plays till the end of the game Your ability to lie to your friends and know when they are lying to you is critical to win Not for the faint of heart, or slow of mind – but if you are quick on your feet you’ll be proud of your hard fought victories 5 to 10 players, 30 minute playtime